Apr. 8th, 2014

broroona: (cover your stomach you hussie)
PLAYER INFO.
Handle: Greer!
Contact: [plurk.com profile] zhopa
Are You Over 16: Y
Other Characters Played in Consignment: n/a

PLAYER INFO.
Character Name: Baroona
Canon: Vagrant Soldier Ares; Chapter 174
Character Appearance: on the right, back + arm tattoos
Character Age: 21
Pick A Number: 49, 233

Canon Setting:
Ares is set in a world of anachronisms. Though largely set in a mash-up of Ancient Rome/European Medieval times, small modern inventions like stoves, cigarettes and converses break through. This is most commonly seen in the characters' dress and the foods they eat, all of which are modern and make no logical sense in the context of the mashed-up periods.

The majority of Ares takes place in the country of Chronos with brief forays into the surrounding kingdoms (for reference) of Isiris, Silonica and the Radink Alliance (a collection of smaller countries, one of the largest being Daraak). At the time of the story's start in 237, Chronos has enjoyed 10 years without war, a landmark for the country. While it's stated that Chronos and its surrounding territories have been plagued with violent feuds for most of their history, the main war mentioned with Chronos is a recent conflict with Daraak and a brief inference of war with Isiris long ago. All of the countries are ruled by kings and largely follow the standard governmental standard set by monarchy.

The main characters of Ares all work for a mercenary troupe called the Temple Mercenaries which is one of the most famous mercenary troupes in Chronos. Their "rival" (used loosely, even in canon, really) are the Marlen Mercenaries, who are also based in Chronos.

As the setting suggests, the world of Ares is one that is heavily based in conflict. Almost all the characters introduced have experienced violence in one way, shape or form and it is crucial to understanding the mentalities of the characters. The series itself has no supernatural presences and all battle is grounded in reality. Most of the battles that take place throughout the series steal or mimic famous war strategies, further stressing the importance of a more realistic portrayal of war.

Character History:

Before arriving in the country of Chronos, Baroona was enslaved by the country of Daraak. He was a gladiator in the Daraakian coliseum for most of his youth and survived based on the skills his mentor, Marino, taught him. At unspecified points in time he became the champion of the coliseum, was forced to kill Marino in the arena, and escaped from both the coliseum and Daraak, finding his way to another country called Chronos and enlisting in the Temple Mercenaries.

His first mission with the mercenaries was to defend the village of Jagsen from bandits. During the mission, he bonded with his fellow mercenaries Ares, Mikael and Gohu. Together, they proved themselves to be up-and-comers within the Temple ranks.

For their next mission, they're hired by one of the generals of Chronos, Icarus, to fight with the Chronosian army against the island of Minos. They invade. Mikael brutally defeats one of the Minoans best warriors, garnering Icarus' attention. The army pushes forward, attacking the capital city with the intention of capturing the king. Baroona, Mikael and Gohu catch sight of the king fleeing with his elite guards and follow. As a result, Mikael and Baroona end up stuck within a tunnel with the guards, with the king nowhere to be found. Gohu leaves to get them reinforcements and in the span of his absence, Mikael confronts and kills the head of the guard, the swordsmaster Bellisk, while Baroona deals with the remaining 39. Gohu manages to find the king and gets rewarded while Baroona and Mikael fall into Icarus' favor for their display of skill.

Thanks to their performance in Minos, Baroona and Mikael get rehired by Icarus, this time bringing Ares and Gohu along with them. It's a simple escort mission to guard Icarus while he travels and attempts to keep peace with the neighboring kingdom of Daraak. As they travel, tensions rise in Chronos as the king is deposed leading into a coup by the two remaining generals.

Icarus reaches his destination safely but the peacekeeping fails. The Daraakians declare war. During the meeting, Ares also snaps when he sees someone who looks identical to the man who killed his master, the legendary swordsman, Kiron. He attempts to kill the look-alike but is stopped by both Baroona and Mikael who later on ask about the event. Ares explains that he is Kiron's apprentice and wants to seek revenge on the Red-Eyed Swordsman, the man who killed him. Baroona and Mikael agree to help him. Afterwards, the group is attacked by Icarus' other guards who are acting on orders from the rival generals. Ares kills them and the group rides off to stop what is starting to become a civil war.

Icarus' plot is pretty simple and within two battles he defeats the other generals and stops the war. The people appoint him the new king of Chronos and then they're launched into another war with the Daraakians. Baroona encounters the current champion of the Daraakian coliseum, Ouranos, and kills him after nearly dying himself. Mikael and Ares encounter the actual Red-Eyed Swordsman and fight him, only to end up losing in a humiliating defeat. The war ends in Chronos' favor and everyone goes back home.

After a period of Ares and Mikael moping and being mad, Mikael announces that he's leaving the mercenaries. Gohu, Ares and Baroona have a farewell celebration before he goes, with each of them giving him a gift. The trio go back to the mercenaries and meet a new recruit named Robin and Mikael goes off to his native country of Isiris and becomes the king.

Turns out the reason why Mikael had to leave was because his father died and his uncle was trying to lead a rebellion. Within a month, Mikael quashes it and then proceeds to take over the neighboring countries of Mukhalla and Gilante. Once done there, he sets his sights on the country of Chronos.

Before he invades, Baroona and Robin are sent off on a mission to guard some rich guy's mansion. On the job, Baroona meets a young servant girl named Clara whose parents abandoned her. Sympathizing with her, he arranges for her to receive lessons from the plantation's tutor.

Back at the Temple headquarters, Mikael comes to visit, this time bringing his army. They slaughter everyone on the base and Mikael makes a point to torture and crucify Ares. Then he leaves to go be an asshole elsewhere. Gohu saves Ares, having hidden during the fight, and protects him as they journey to meet Ares' girlfriend, Ariadne, hoping that the sight of her will bring Ares out of shock.

Meanwhile, Mikael's army spreads through Chronos and one group of it attacks the mansion that Baroona and Robin are at. The two manage to evacuate the manor before anything happens but Clara is left behind. Compelled by worry, Baroona sneaks into the manor with Robin and saves her and also makes his way to Ariadne, hoping to leave Clara with her.

When he gets to Ariadne's he finds the house under attack from Mikael's elite guard. Ares and Gohu are already there, with Ares having snapped out of his shock and slipping into berserker mode. With Ares taking care of the situation, Baroona and Robin rescue Gohu before Baroona reunites with Ares, agreeing to help him kill Mikael and end the war.

Elsewhere in the world, Mikael's army is exerting dominance, pushing Icarus' troops back and constantly obtaining victory. Battle after battle Chronos and its allies lose tremendously. Ares, Baroona and Gohu come to one of the battlefields after its done and see the brutality that Mikael left behind. While stopping, they encounter an old man/master swordsman, Kaiser, and a ~*mysterious cloaked figure*~ who fights Ares. The two are evenly matched and eventually, Baroona and the other mercenaries break the two of them up. Both Kaiser and Cloak Guy leave.

Six months later, and a large amount of Chronos has fallen to Mikael and his army. Icarus retreats to a stronghold called Mugino and begins looking for allies. Mikael, predicting this, takes precautions, capturing the princess of the neighboring kingdom of Daraak and holding her hostage to prevent an alliance between Daraak and Chronos from forming. Additionally, he kidnaps the daughter of Kaiser as incentive to force Kaiser into assassinating Icarus.

After Mikael leads a false attack on Mugino, Icarus begins to suspect his plan and has Ares, Baroona and a Marlen mercenary named Douglas, guard him. The three fight Kaiser and learn about the circumstances that led him to get involved with the assassination. Upon killing him, Ares promises to Kaiser that he and the others will save his daughter. Though the assassination was foiled, Icarus instructs Ares to lie and inform the army outside that it succeeded, thus fooling Mikael into thinking he won Chronos. Mikael, convinced, diverts his troops to the neighboring country of Silonica, thus weakening his stance in Chronos.

With Icarus now running the Chronosian army from the shadows, Ares, Baroona, Douglas and Robin go to save Kaiser's daughter, sneaking into the Isiris stronghold and freeing both her and the Daraakian princess. With his daughter safe, the Daraakian king pledges allegiance with Chronos, sending troops to help.

With this increase in numbers, Mikael realizes he has to pull back from Silonica and focus once more on retaking Chronos. Realizing that he'll do this, Icarus has ships built in secret and launches a siege on Isiris itself, invading the country while Mikael and the majority of his troops move to invade Chronos.

Upon hearing about how far they've gotten within his country, Mikael turns back but his position is weakened. The Chronosian army has moved far enough to take his center of supply, stranding him and his army on little provisions. Additionally, Icarus finally reveals to the world that he is, in fact, alive, boosting his army's steadily rising morale and weakening Mikael's. The two kings decide to meet on the Daekim Plains in Isiris.

Predictably, the meeting on the plains becomes a gigantic battle. Icarus splits his army in two, leading his section back into the Sykham Ruins. Encouraged by this, Mikael leads his section of the army after him, falling into Icarus' trap. Icarus' army easily surrounds Mikael's within the ruins, though Icarus is still in danger. Baroona protects him, killing one of Mikael's elite guards in the process and leading the king back out into the main body of the fray just in time to see Robin severely injure Mikael with an arrow. Robin is immediately killed as a result and Baroona drags his body out of the battle and into the seclusion of the ruins.

Character Personality:
Baroona isn't spectacularly smart but he is perceptive. He knows how to see through shields and mannerisms people invoke to hide answers and problems. He knows how to break them and how to aid them, quiet but gifted in saying the right things at the right time. Having been controlled, he knows how to do it-a skill most clearly seen when he eggs the Red-Eyed Swordsman into fighting him by correctly pinpointing his insecurities to irritate him. Likewise, he knows how to comfort. It's a skill he uses repeatedly on Ares and, again, is most clearly seen in the fight with the Red-Eyed Swordsman.

Out of anyone, Baroona's relationship with Ares is crucial to understanding his character. While at the beginning of the story they don't seem that close, as the manwha progresses and they start losing more and more of the people they knew, Ares and Baroona's bond becomes tighter. It's mostly out of desperation-neither one of them wants to be alone, with both of them saying so at different points. In that way, their friendship is symbiotic though it doesn't seem that way at first.

At first, it seems somewhat lopsided mostly due to their roles in the story. Ares, the protagonist, goes through the most emotional trauma and needs healing. Baroona, the support character, does just that, avidly protecting him and watching over him, going so far to create a disguise and follow Ares on his journey in the last volume. In fact, most of the second half of the series is Baroona staying close to Ares and supporting him in various ways. Not that it matters which way he does it–Baroona's presence alone is a stabilizing factor in Ares' life. And that's how Ares supports Baroona, as well. They both ground each other and that balance is what makes them so important to each other. It's what balances it out because just like Ares needs a stable presence in his life, Baroona needs someone he knows will stay around.

It's a need that makes sense when you think about Baroona's background and what he's been through. Not only is there the revolving door of people in the coliseum, but also the amount of people he's met while on the run and even in Temple mercenaries that have left his life in one way or another. Coupled with the loss of a significant number of his closest friends, it's easy to see why Baroona would want a friend he could depend on to simply stay alive.

Baroona has an odd relationship with death in that he accepts it but fights at the same time. To put it simpler: If it comes to him, he'll accept it but if it's something he can prevent, he'll fight it. While he doesn't actively go searching it out, he does realize that his line of work will eventually lead to it. There are a couple moments in the manwha that show this: three points in which he realizes he's on the brink of death. Two of the three times are when he's fighting an opponent that has either worn him down or outmatches him in terms of skill. In those two instances he remains calm and resigned. The only one he fights is the third point when he's facing an opponent he knows he can win against.

Unsurprisingly, his views on death shift when his friends are involved. Even when fighting for his own life, he remains calm; when his friends are in danger, he becomes more emotional, becoming knowingly reckless in an attempt to save them. Whether it's distracting the deadliest man alive or charging into a crowd of elite soldiers, Baroona tends to lose the cool he usually maintains when his friends are in danger.

Again, this brings up his distaste for those he's close with dying. While it doesn't seem strong enough to be a fear, Baroona states himself that he doesn't want to be left alone which directly contrasts how he acts at the beginning of the manga–personable but still distant. With that in mind, it can only be assumed that the prolonged friendships he formed (and lost) changed his views and made him value company and the loss of it more than he previously did.

Socially, Baroona isn't exactly a standout. He's quiet, subdued, and usually tends to keep to himself unless approached. In conversations, he prefers to listen and learn about the person talking rather than mention things about himself. He'll ask questions, make comments–but they'll all be focused around the other person. It's a rare occasion that Baroona talks about himself or his own life experiences. Usually he only does it when asked and asked seriously.

While there's no canon explanation for why he acts this way, the way he answers questions about himself shows that he probably doesn't see it worth mentioning. He's never shown to be ashamed of anything he's done, either in past or present so it's unlikely that his silence is based on a feeling of regret. Instead, it's probably more because he separates the past from the present and is much more oriented in living and dealing with the present. He doesn't bring up the past because he doesn't see past actions mattering more than current ones.

Reserved as he is, Baroona is more playful than cold. Once you get past his quietness, it's pretty easy to see. He's a trickster, albeit a subtle one. Oftentimes he'll exaggerate dumbness and sincerity, tricking people into trusting him using the air of seriousness associated with his usual demeanor. Canonly, he states that he's a liar and that's seen both in conversation and in battle.

Baroona isn't a noble fighter. He's underhanded and dirty, using any means necessary to win. He doesn't believe in honor but rather survival and will do whatever he can to continue living. In a fight, he lies, cheats, goes for the low blows and ropes in other people to help him. Nothing is above him; surviving is his winning.

Not to say that he doesn't have his own sense of pride. It's just less along the lines of a noble "warrior" and more in tune with being proud of what he can accomplish. He knows he can easily kill a man and takes pride in that. He was forced to fight as a gladiator and he became the champion–he's proud of that too, never once showing shame in his tattoos or attempting to hide them. They are a symbol of what he's single-handedly pulled himself from and he's proud of that.

Unsurprisingly, a large sense of pride is easily wounded and Baroona is no exception. Despite his own perceptiveness, he still doesn't have the control to see when people are using his own tricks against him. If someone looks down on him, he gets riled up. If someone shows that they're better than him, his temper flares. While he can still keep it under control, sometimes his hold slips. A good example of this is when he fights Ouranos, another gladiator, in the manwha. As the ex-champion, his pride is already on the line to hold the title he takes pride in. As such, he loses his reasoning and accepts the Ouranos' challenge despite knowing how reckless it is and almost dies as a result.

Overall, Baroona's pride gets the better of him. Not so much that it's all-consuming, but enough that it can interrupt his usual calm demeanor. Yet even when he's irritated by someone's bait he never becomes bloodthirsty. A likely side effect of being a gladiator, Baroona knows the value of life having (presumably) taken so many. As such, he is the only actively fighting character in Ares that is shown to hesitate when killing and the only one shown willing to spare lives.

This distaste towards killing directly contrasts his own love of fighting, which is shown when he fights in low-tension battles (ones that he knows won't end in death) and while waiting to fight. In low-tension fights, he's seen grinning and sometimes goes so far as to almost play with his opponent. That attitude changes later on when the battlefield stretches to not just one war, but four. While the situation in general demands more seriousness, so does his new role. As the story shifts around, Baroona's role transforms into one of a protector where he's forced to kill in order to keep himself and others alive. While still not okay with it, Baroona knows that it's a mandatory thing that needs to happen and is willing to perform it in order to, again, keep surviving.

Probably the largest issue for Baroona stems from his time as a gladiator. While the specifics of his time aren't thoroughly brought up, one fact is: He had a "master" (probably more like a mentor) who taught him everything he knows and, by some circumstances, killed him in the coliseum. It's a fact that he never brings up and is only mentioned by Ouranos during their aforementioned fight. He freezes up when the subject is brought up and completely snaps when Ouranos pushes that his master's death was his fault–something he firmly rejects.

The problem is, due to setting of the fight and the nature of the setting, it is very likely that Baroona killed his master of his own will. While the choices presented to him would have been limited, there would have been different methods, suggesting that Baroona's insistence of having no choice could be a misinterpretation of the options available or, in part, denial of his own role in the death. I play it as both, with a heavy leaning on a deep-rooted and completely convincing denial that he did not kill his mentor.

The stretch of his denial isn't fully explored in canon beyond the Ouranos instance, but it does highlight how Baroona, in general, copes with things. Avoidance is the best answer–as seen in how he never brings up his mentor again, even going so far as to lie when asked about it. While this coping method can be a good technique, the extent to which Baroona uses it borderlines unhealthy in that he pushes things behind him so fast that he has no proper time to confront them.

Character Powers:
Baroona has no powers but he is very skilled in combat. While he primarily fights with his weirdo weapon (two daggers joined by a long stretch of steel cord) he's also skilled at swordsmanship and hand-to-hand.

Canonly, he is shown to consistently gravitate more towards stealth and subterfuge than the other characters. This doesn't necessarily mean he's good at stealth so much as blending into a crowd, usually by utilizing disguises. This is not a primary skill and will more likely lean towards combat unless the situation demands otherwise.

Other than both of those fairly mundane things, Baroona's pretty light on his feet (quick, good jumper, etc.) and has a broad knowledge of survival skills and limited knowledge of military tactics. Aside from his battle prowess, he's a pretty mundane guy.

CHARACTER SAMPLES.
First Person POV: and then finals hit and i couldn't respond to any of them

Third Person POV:

It's cruel, he thinks, how the tools can last so much longer than their owners. Robin's helmet weighs between his hands and it's almost cheating how it doesn't break down, crumble in moments to rust and death. There was no loyalty to metal.

He runs his fingers over the smooth bronze and obsesses over the few scratches and dents. They mimic the owner's; a better reflection of faithfulness, sparse and shallow. Nothing harmful, simply the usual bruises and blunders in battle. The real injuries were lower, held immortalized in the breastplate. Seven punctures.

"You really pissed them off, Robin." Under the din of the surrounding battle, his muttering is barely heard and for the best. It's not like his friend can hear him anymore. With a sigh, he kneels next to his body, placing the helmet beside his head. Upright. In display. The others could take care of the revenge. Robin deserved nothing less than a proper funeral.

Slowly, reverently, he peels away the armor. Starts with the cuffs and greaves, lifting each limb delicately. He can take his time here, sequestered in the ruins. After the commotion Robin started, it's unlikely the enemy would do anything but retreat. He was safe, for the moment, in the changing tides his friend had started. It's audible from where he's kneeling. A stampede of feet, cries and shouts, as he carefully places the greaves beside each shin. Chaos, but from which side? Each were at risk now that Mikael was down. The allies would be attacking as furiously as the enemies were defending, fleeing with their king and their newborn anxiety birthed by a single arrow. The fight would ensue but the battle was over. Maybe the war. People lose faith without power and Baroona wouldn't be surprised if, during retreat, the army gained its first deserters. When it came down to it, humans were always more interested in saving their own skin.

"That the guy?" His fingers curl around the hilt of his daggers instinctively, lingering even when he sees who the newcomer is.

"It's someone." If suspicion were palpable, the stranger would be drowning in it. Armor indicates what army he's from–a Marlen mercenary. One of the ones that should be fighting. Should be out on the front lines. The contradiction of his location arouses too many questions. Baroona has enough control to latch on to a single one. "What are you doing here?"

"I wanted to see the guy that shot that bastard." Odd, how he had mixed feelings hearing Mikael called that. His grip on the breastplate tightens.

"Shouldn't you be fighting?"

"Shouldn't you?" Good comeback. Baroona's frown borders on a scowl. The mercenary walks closer, taking it as an invitation. "The way they killed him was brutal." Baroona doesn't dignify that with an answer. It's too obvious. In the background, swords beat against each other. The mercenary pauses, listens, takes the hint. Kicks the ground at his feet and stuffing his hands in his pockets with a shrug forward. Between the ruins, they can catch glimpses of the animals outside. The mercenary bends forward to watch. "I hate this shit. Never gets easy."

"It's almost done."
"Yeah?" His laugh falls out on breaths, each hitch stepping further into disbelief. "How can you say that?"

Baroona could explain. He could go in-depth about the strategy of war and the truth of it and, in the same breath, speak of the nature of man. But he doesn't. It's not the time, it's not the place, it's not his right to speak low of the act he loves and the job he does. He remains silent and that silence stretches until it's too oppressive for his talkative companion.

"Do you ever wish war didn't exist?" What a stupid question. It comes with an inherent pause, as if it's poignant instead of ignorant. Baroona lets it stew, hoping his fellow soldier would come to his senses only to be disappointed; when he turns around to check, he's met with an expectant stare. Frowning, tapping out his cigarette, he scoffs and moves back to the armor. Wiping off the blood with the ends of his shirt.

"That's naive."
"Yeah, but if it wasn't. Wouldn't you want to live in place where it didn't exist?"
"You're talking a lot for a guy who came to mourn." Soft and sharp, his tone cuts through their conversation as his hands rest protectively over Robin's chest. The man's answer is grating.

"Humor me."
Baroona snorts.
"Humor me and I'll stop talking." Baroona throws a suspicious glance at him. Already expecting it, the mercenary held up his hands in defense. "Promise."

With a frown, Baroona turns back to his work. Stares down at the punctures in the breastplate and remembers how the metal screamed when it was pierced. His fingers trace the jagged edges. The metal bites into his skin with delayed retaliation. Blood swells. He sucks it dry.

"I wouldn't know what to do in a world like that."

"Seriously?" The tone is joking enough to set him on guard. Back stiffening, he casts a sharp glare over his shoulder, hoping to frighten the guy off. Once again, it doesn't work.

"You said you'd stop talking." Clearly sour over his own gullibility, even if the signs are subtle. A twitch of a frown, a slight furrowing of his brow. It's enough for the asshole to pick up on, laughing lightly at it as if to further aggravate him.

"I lied." Leisurely, he traipses around Robin, breathing in deep and crossing his arms. "So what if you did know what to do? Huh? In a world without war. Wouldn't you want to live there?" He pauses, holding up a finger when he sees Baroona's mouth start to open. "I'll go if you answer. Promise."

The protest dies in his throat. His mouth thins and in the silence that follows the question weighs heavy. Pulls down a curtain that muffles the war, repairs the ruins around him as if they were new. Like the day before they crashed down in another lost king's plight. It's hard to imagine yet he tries to anyway. Convinces himself the effort is to rid himself of pesky company but it's a shallow truth compared to the one that resides deeper. That's what he taps into as the stones from the ruins reshape themselves, solidifying into lost masonry and intricate details. Buildings are reborn before his very eyes and the sun bathes the cobblestone streets in a gold leaf river. Children fall out of the houses to play in it, splashing in the light while they fill the air with laughter and levity.

He feels like he shouldn't be looking at it but that's not the scenario. In this world, this rebuilt fantasy, he would be allowed in. He could fall into the simplicity of a normal life, hope for normal expectations unrestricted by his status or his past. A place where he wouldn't have to think about his place, his role but could concern himself with the mundanity of everyday. Watch Clara grow up in peace without wondering when the reaper walking beside him would turn and lead him away.

His fingers run across the scratches in Robin's armor as his breath leaves him in a tremble.

"Yeah. Who wouldn't want to live there?"

CHARACTER ITEMS.
Pick a Team: Orange.
Mission Freebie: The future safety of Clara. (In canon, Clara is never harmed so hopefully this will be ok.)
Personal Item or Weapon: His weapon: two daggers joined by an fairly long stretch of steel cord.

Character Inventory:


  • shirt (pictured above)
  • vest (pictured above)
  • pants (pictured above)
  • military boots (pictured above?)
  • satchel-belt-fannypack thing (pictured above)
  • general food rations (moon pies)
  • 2 packs of cigarettes (1 used, 1 full and unopened)
  • box of matches
  • 1 temple mercenary helmet
  • toothbrush, toothpaste
  • sleeping bag
  • standard fresh change of clothes (shirt, socks, underwear, pants)